I am a member of an Indie game group and we are doing a sports based flight sim called "PrizeFlyers" for the Xbox. Imagine something like Unreal tournament except its planes flying around and blowing each other and or other stuff up. So far we are still coding up the base gameplay and there are no screenshots. When we get them, I will post them.
There are some renders of the ship models we will be using in the game.
Can thank Randy B. for these great models.
Ships:
[link]
[link]
[link]
What do I do?
I am one of the programmers on the team, I handle the GUI and some other stuff and help out with game design. My gameplay background is Pc based and I do not play sims except for Microsoft flight sim and the Comanche helicopter games way back when. Have played a bunch of non sim type flying games like Magic Carpet, Freelancer, Starlancer, Wing Commander 1-5 and Freespace 1+2.
Got an Xbox a few months ago and have not bought a sim flyer yet, Oops.
Did get the Hawx demo, now I have to stop falling into the water.
For the coders out there, we are using XNA and C#.
Later on, I want to post some info from the other team members and have more ships to post.









Your surreal work is quite interesting.
(In a good way)
Are you into video game design?
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-Y.K.
My journal will explain all.
Well not all, that would be a very special journal.
[link]
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No flavor is quite so bitter as the taste of one's own shoe - Primus
I'll be sure to read it. : )
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-Y.K.
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past the edge of the horizons our paths lead to the citys
[link]
You could also do your own models but the learning curve can be high. There is free to low cost software around to use.
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No flavor is quite so bitter as the taste of one's own shoe - Primus
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my gallery: [link]
Thank you for making my day!
÷ S
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x M : Miranda
÷ S : Sarah
Two people, one account.
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